01Artem NetyaginGame Development Generalist

Crafting
new worlds

Game developer with a laptop under one arm and a dream in his heart

03Projects

Games & projects

As part of each development team, I’ve worked across creative direction, production, game design, gameplay, and visuals. These projects reflect our collective effort and the different skills we brought together.

01In development · Xlab Digital

Furmageddon

A 1–4 player co-op roguelite bullet heaven. Choose your Furmate, build wild loadouts, and face hordes of monsters solo or with friends.

My contribution

022025 · Xlab Digital

IRON GUARD: Salvation

Build and upgrade turrets, support your heroes, and personally join the fight with your drone’s firepower against relentless machines.

My contribution

032021 · Xlab Digital

IRON GUARD

IRON GUARD VR is a sci-fi tower defense game made in the spirit of classic RTS games.

My contribution

042020 · ComonGames

The Uncertain: Light At The End

Jump on a third-person sci-fi adventure in a world dominated by robots.

My contribution

052016 · ComonGames

The Uncertain: Last Quiet Day

You control RT-217NP, an engineering robot with an uncommon curiosity towards the long-extinct human race.

My contribution

05Experience

A generalist across disciplines

Game development generalist with over 15 years of experience building and leading projects across PC, mobile, and VR. Open to part-time and freelance opportunities, preferably remote, in Unity and Unreal Engine development, mobile, VR, and architectural visualization.

Unity & Unreal Engine

Advanced Unity experience across gameplay implementation, lighting and lightmapping, UI, technical art, and asset integration, with cross-platform development for PC, mobile, consoles, and VR. Advanced Unreal Engine experience in environments, lighting, graphics, cameras, cinematics, and asset integration, with basic Blueprint and shader development.

Game Design & Development

Developing game concepts, mechanics, and systems; writing design documents and feature specifications; shaping player progression and balancing gameplay. Hands-on work with game logic, level design, and narrative, refining the experience through playtesting and iteration.

Cross-disciplinary Workflows

A background in 3D and a working understanding of 2D art and programming help me speak the same language as artists and developers. My focus is on connecting disciplines, guiding production, and integrating assets in-engine, rather than creating illustrations or 3D models.

Leadership

Built development teams from scratch and led multidisciplinary teams of up to 20 people, taking game projects from initial concept through production to release.

AI-Assisted Development

Building games, applications, and development tools with Claude Code, Codex, and Unity AI. Independently handling the full cycle from concept and prototyping to optimization, platform integration, and release across Windows, Android, Web, and VR.

06Contact

Have a project in mind?

Let’s talkhello@netyagin.dev