Furmageddon
A 1–4 player co-op roguelite bullet heaven. Choose your Furmate, build wild loadouts, and face hordes of monsters solo or with friends.
01Artem Netyagin|Game Development Generalist
Game developer with a laptop under one arm and a dream in his heart
03Projects
As part of each development team, I’ve worked across creative direction, production, game design, gameplay, and visuals. These projects reflect our collective effort and the different skills we brought together.
A 1–4 player co-op roguelite bullet heaven. Choose your Furmate, build wild loadouts, and face hordes of monsters solo or with friends.
Build and upgrade turrets, support your heroes, and personally join the fight with your drone’s firepower against relentless machines.
IRON GUARD VR is a sci-fi tower defense game made in the spirit of classic RTS games.
Jump on a third-person sci-fi adventure in a world dominated by robots.
You control RT-217NP, an engineering robot with an uncommon curiosity towards the long-extinct human race.
04Gallery

My new work in Unreal Engine 5, continuing to explore the engine's capabilities — this time the render was done using Lumen. The car model was purchased on stock. Thanks to everyone who helped me for the advice and support!
View on ArtStation05Experience
Game development generalist with over 15 years of experience building and leading projects across PC, mobile, and VR. Open to part-time and freelance opportunities, preferably remote, in Unity and Unreal Engine development, mobile, VR, and architectural visualization.
Advanced Unity experience across gameplay implementation, lighting and lightmapping, UI, technical art, and asset integration, with cross-platform development for PC, mobile, consoles, and VR. Advanced Unreal Engine experience in environments, lighting, graphics, cameras, cinematics, and asset integration, with basic Blueprint and shader development.
Developing game concepts, mechanics, and systems; writing design documents and feature specifications; shaping player progression and balancing gameplay. Hands-on work with game logic, level design, and narrative, refining the experience through playtesting and iteration.
A background in 3D and a working understanding of 2D art and programming help me speak the same language as artists and developers. My focus is on connecting disciplines, guiding production, and integrating assets in-engine, rather than creating illustrations or 3D models.
Built development teams from scratch and led multidisciplinary teams of up to 20 people, taking game projects from initial concept through production to release.
Building games, applications, and development tools with Claude Code, Codex, and Unity AI. Independently handling the full cycle from concept and prototyping to optimization, platform integration, and release across Windows, Android, Web, and VR.
06Contact